You can imagine how powerful a Barbarian would be with all Primary equipment slots filled with gear like that! So, for example you could have a for your Barbarian, which would give you the legendary power "Lacerate now inflicts Bleeding that deals 712 damage over 3 seconds." Into that you could put a gem which would, when fully upgraded, reduce the damage you take from enemies in melee range by six percent. It also has a socket for a Legendary Gem, offering further power and additional effects. Each piece also offers a unique ability to enhance one of your character's skills. Legendary gear has strong statistics to boost your Combat Rating, but that's not all it has to offer. Choosing, upgrading, and enhancing your Legendary Gear items will be one of your top priorities in Diablo Immortal, because of the flexibility and power they offer. It depends on the gem i.e., Bane of the Trapped is its own multiplier whereas Gem of Efficacious Toxin's level 25 passive is an additive multiplier (10% additive).Legendary gear is powerful equipment designed to go in one of your character's six Primary Gear slots: Head, Chest, Shoulders, Legs, Main Hand, and Off Hand. In general I believe thorns damage is affected the same way any other damage is. It takes roughly 2-3 minutes for any RG after 75. I'd spend 5+ minutes killing the RG if I didn't have Stricken on in any grift past 75. Regardless, if Stricken didn't affect the damage output from your thorns, then no one would use it on Invoker Crusader, but it clearly works (I've played dozens of rifts as Invoker sader and after wailing with my punish skill on a 7 trillion health rift boss for 2 minutes I'm hitting it for 20 billion per hit as opposed to the 2 billion on the first hit). In other words, if you stack it to 100%, whatever damage you would have done is increased to two times the normal amount. It works in general like you think it would, but the damage multiplier might not be as straightforward as I think.that is, I'm fairly sure Stricken is its own multiplier, so it will multiply all damage done after calculations by its multiplier. It depends what you mean if you want a more complicated answer, though.
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