![]() ![]() “Heartwood Online will ALWAYS be FREE forever! We are committed to developing an MMO with no pay to win features. Will the game be priced differently during and after Early Access? Spend talent points when leveling up to customize the feel of your characters progression. ![]() Socialize through public and private messages. Buy/sell and trade with NPC's and other players. “Currently there are 4 different gathering/crafting skills available, over 500 unique items, 40+ mounts, and 20+ enemies. What is the current state of the Early Access version? Plus any other great ideas the community votes to add.” Another major feature in the works is player and guild housing that you can customize and show off to guests. There is also a large list of crafting stations and gathering skills we have in the development pipeline. “The overall functionality will remain the same, but we have a lot of things to add including MANY MORE biomes, monsters, gear, and class abilities. How is the full version planned to differ from the Early Access version? But rest assured, there's still tons of fun stuff to do.” Until we get some of the larger biomes and features in, we'll hold off on calling it 1.0 for at least another year. But we already have a lot to offer, and think it's best that players be involved in even the smallest update. Our priority is refining and polishing the game based on the communities input, which can result in variable timelines. ![]() Things like player/guild housing, large scale PvP events, etc. “We have a lot to add over the next few years before we feel Heartwood is worthy of being called "complete". We hope this collaborative approach helps create a sense of ownership and investment among you and other players.”Īpproximately how long will this game be in Early Access? “We want Heartwood to be an amazing game where YOU are able to shape the game's development! By involving players at an early stage, we can gather feedback, suggestions, and bug reports directly from the community. ![]()
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